Prototyping is how I move from abstract concepts to tangible experiences. Whether it’s a low-fidelity wireframe or a high-fidelity interaction model, I use prototyping to test ideas early, gather feedback, and align teams around what works before investing in full development.
My process focuses on speed, clarity, and learning. I build prototypes that simulate real use cases — not just screens — helping teams uncover usability issues, explore edge cases, and spark better conversations. Prototypes aren’t just deliverables — they’re tools for thinking, testing, and building smarter.